Adobe Flash Professional

An introduction to Flash

Adobe Flash Professional has been the common method of creating advertisments and animations which are interactively presented specifically for webpages. It has a wide range of features which enable animators to create, edit and manipulate absolutely anything such as videos, pictures, text etc… Flash CS3 has an intergrational feature which allows users to import and export their work from different software for enhanced editing and manipulation. With Flash the animator discovers a whole new perspective into designing and creating complex animations which can be incorparated in different aspects of output media. Flash supports the streaming of audio and videos whether personal or downloaded which comes in as a big advantage as it expands in terms of mobility an increases professionalism. Flash has the originality of animation creation using the frame based timeline and tweening for motion. A video can be converted to a frame by frame motion allowing the user to pinpoint movements for editing in accuracy. Flash also has the ease of dragging and removing frames to modify starting points for certain objects. Flash CS3 has an actionscript which allows more advanced users to insert coding into their animations to create surreal effects making their work even more sophisticated. A very good example is animating a room which can be rotated to view it from different angles

About Flash

Software animation can be used in a multiple of programs and each having their different style and technique of animation. Flash is one of these programs whereby it creates a flash animation or flash cartoon (.FLV File Format). Flash animations are mostly popular for the internet and business promotion.

The animation of flash is in a basic timeline structure and is totally dependent on the user to create the realistic motion of the actual clip. In order for the timeline to actually work each object has to be separate on the timeline so that when coming to animate each one of them it will be easier to navigate and timing will be more precise. An object from flash is usually created from scratch but different images can be imported if the animator is not totally satisfied with what the application has to offer. Once creating the actual image the animator will then group the image together if he/she created the parts separately and then store it into the library. This will allow the animator to delete the created object off the actual scene as it is already saved into the library and can be defined for later use.

Animation on flash is very simplistic therefore making it a quick and easy application to get used to. So when creating the objects it would not be as time consuming as the stop motion and each object is stored in the library of flash animation.

Upon conclusion of all work the animator will then insert the objects in the correct place when creating the scene e.g. background, buildings, characters, cars etc…the structured timeline for each object is rectified classifying when they want each object to enter the scene and leave it. Speed can also be rendered and this is the main part of the animation as the user will need to decide the frame rate per second for each object fixating on the speed of each object and moving them around with the cursor in the direction they want each specific item to move to.

To actually make the animation work the animator will need to make sure they insert a key frame at the beginning of the animation timeline. This will set the beginning of the animation. By then clicking onto the object which is to be animated, it will then be moved to a different location on the stage to show the animator which direction the object will be going. When they have located a suitable place an automatic key frame should be automatically inserted to show the end point.

The sounding here is very much similar to the Monkey Jam application. The sound will firstly have to be imported from the file source location, whether or not they have downloaded or recorded their own sound this will have no adverse affect to the animation. Like the characters and props in the animation the sound effect will be used onto a different timeline but, it can be controlled by the animator giving it the start and stop command for the actual length of the sound clip.

This application also has the same option as the Monkey Jam which is the end action taken by the user once finished with the animation clip and turning it into reality, by clicking on the animate button.

The animator will then be able to upload the finished animation onto the website in which it is promoting. By clicking on the file button on the top left hand corner of the flash application and then clicking on to the publish settings button. This will then enable the animator to choose and convert the file format into a more suitable one and also view the HTML coding.

A very good example of an animation which has been created by flash animation is the short clip of ‘Bird-Boy’ where minimum effect is used to ensure a greater and better atmosphere to the actual production. This clip can be visited at:

http://www.neuroproductions.be/birdboy.html

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